Chimera Entertainmentis an independent game development studio based in Germany. We create high-quality games through strong collaboration, clear ownership, and thoughtful production processes.
Our teams combine creative ambition with pragmatic execution. We value people who communicate openly, think in systems, take responsibility for their work, and help the team make better decisions.
Your role:
You join our team in Cebu and work closely with our Creative Director and the teams in Munich. You’re the first dedicated Game Designer in our Cebu team, which will grow over time. You start on the project “KOM” – our world-building strategy game with RPG, TD and Roguelite elements – focusing on content design and balancing, and will soon also contribute to early concepts and prototypes for new projects. This is explicitly not a single-project role.
As a senior designer, you own whole features and systems. You turn creative direction into designs the team can build, and you help the growing Cebu team get better at design.
Role Overview
Your responsibilities will include:
Design core gameplay systems, features, and content for the project “KOM”, from high-level vision to detailed spec
Balance and tune game systems and economies, using spreadsheets, playtests and data
Write and own design documentation that developers in Cebu and Munich can build from without extra back-and-forth
Work with developers to get ideas playable fast, test them, and drop what isn’t fun
Implement and adjust content directly in Unity
Lead design reviews and playtests, and turn feedback into clear decisions
Help establish design processes and standards as the Cebu design team grows
Develop game concepts, pitches and feature ideas for new projects together with the Creative Director
The kind of stuff you’ll be doing
Why join?
We are looking for a team player who
Who we’re looking for:
Requirements:
Your profile:
5+ years of professional game design experience, with at least one shipped title where you owned major features or systems
Proven work on complex gameplay systems: you can show a system you designed, balanced and iterated, and explain your decisions
Strong spreadsheet skills for balancing and game data
Hands-on experience in Unity
Experience taking a feature from concept to release, including the trade-offs along the way
You play strategy and RPG games and can explain why they work, not only in theory
Clear written and spoken English. You’re comfortable in daily calls with a team in Germany
You work independently, make decisions, and know when to escalate
The ideal candidate also has:
Nice to have:
Experience with roguelites, tower defense, or world-building strategy RPGs
Experience adapting game design for console, including control schemes and UI/UX
Experience using AI tools in your design work, for example for prototyping, documentation or data work
UI/UX knowledge or interest
The ideal candidate also has:
Preferred qualifications:
We take care of our employees and provide you with:
Why join us as Trainee?
The Force You Bring
Sounds like you?
What's in for you?
Perks
What we do?
What we ask for?
What happens next?
What we offer:
A long-term freelance engagement, planned for an initial term of around 1 to 2 years
A fixed monthly fee in PHP
A shared office space in central Cebu City, alongside our other Cebu-based freelancers in game development
Close remote collaboration with experienced developers in Munich
A real design voice: you’re the first Game Designer in Cebu and work directly with our Creative Director
Variety: you start on KOM and move into concepts and prototypes for new projects
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