Were looking for a Technical Artist with strong Unity experience to own how the game feels in motion inside the engine. This role sits at the intersection of art, motion, and engineering, focused on building reusable systems that make core gameplay moments feel premium and responsive.
You are not creating offline animations or mockups. You are implementing real-time motion systems inside Unity that run smoothly on mobile devices while driving retention and in-app purchase moments.
If you enjoy building scalable pipelines, solving performance challenges, and turning creative intent into efficient runtime systems, this role is a strong fit.
Why Youll Want to Join
You will be paid in USD (bi-monthly: every 15th and 30th)
Paid Time Off in accordance with company policy
Observance of Holidays per company guidelines
100% remote setup with collaboration across European and US time zones
High ownership in a venture-backed mobile game with global reach
Direct collaboration with product, art, motion, and engineering
Opportunity to define systems that improve team velocity long term
What Youll Work On
Unity Motion Implementation
Implement animation-heavy game moments in Unity including pack openings, card upgrades, reward reveals, rarity moments, celebrations, and UI transitions
Build and maintain reusable prefabs, timelines, state machines, and animation systems
Ensure motion content is modular and configurable for LiveOps updates
Performance Ownership
Profile and optimize animated moments using Unitys built-in tooling
Make smart tradeoffs to maintain stable performance on mobile devices
Manage asset loading strategies to support a smooth player experience
Scalable Pipeline Development
Establish authoring conventions and implementation standards for the team
Build reusable animation and VFX modules with data-driven tuning hooks
Enable designers to adjust intensity, duration, and parameters without code changes
Standardize asset import settings, compression, and shader variants
Bridge Between Art and Engineering
Translate motion and art intent into performant runtime systems
Communicate engine constraints back to creative teams in actionable ways
Reduce back-and-forth by creating clean handoff processes and documentation
Tooling and AI-Accelerated Workflows
Write production-quality C# for tooling and runtime systems
Build editor utilities, validation scripts, and automation helpers
Use AI tools to accelerate prototyping, documentation, setup, and iteration
Improve team efficiency through small, practical internal tools
What You Bring
5+ years of experience in games with Unity as a primary engine
Strong experience implementing animation-heavy features across UI and hybrid 2D or 3D scenes
Solid understanding of mobile performance constraints and how to work within them
Proficiency with core Unity animation and VFX systems
Strong C# skills for both runtime and editor tooling
Experience building reusable, scalable systems rather than one-off solutions
Comfort working in a fast-paced startup environment with shifting priorities
Nice to Have
Experience supporting LiveOps pipelines and scalable content systems
Familiarity with UGUI or UIToolkit and their performance implications
Shader optimization experience
Experience translating After Effects or motion design concepts into real-time Unity implementations
How to Apply
Please include:
Your updated resume
A portfolio link or examples of shipped Unity work demonstrating real-time animation systems
A short Loom video (1 to 2 minutes) explaining a performance or pipeline problem you solved in Unity
Only candidates who submit both a portfolio and Loom video will be moved to the next step of the hiring process.
If you enjoy owning performance, building systems that scale, and making mobile gameplay feel tight and intentional at runtime, this role offers strong ownership and visible impact across the product.
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