The Generalist/Environments Supervisor’s primary responsibility is to oversee the day-to-day operations of the team, ensuring that all the environments are created according to the designs and visual style of the show. This will require partnering with the Assets, Animation, and Lighting Supervisors as well as the VFX Supervisors
Generalists (Environments) have the ability to create photo-real environments and landscapes, exhibiting a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. Works with live-action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into films.
Primary Responsibilities
Supervises the Generalist (Environments) team to deliver the expected and desired effects for the show
Consult with the CG/ VFX Supervisor as to the technical feasibility of elements in the designs and suggest production-friendly solutions that will maintain the vision of the show
Responsible for reviewing the work of each artist on a regular basis and approving shots and models for submission to the director
Participates in the recruiting and staffing of the Generalist (Environments) teams, assessing the work of prospective candidates for the hiring process and works with production management on hiring decisions
Partners with production management to guide artists’ overall professional development, providing performance feedback, mentoring resolving performance management issues and maintaining positive morale amongst the crew
Attend all relevant meetings to promote effective communication throughout the production team
Develops solutions and techniques that meet art/technical direction.
Participates in team reviews of work under development.
Texture skills would match this competence level, i.e. able to create maps in 2D and set up basic shaders for look development.
Good understanding of the physics of light, how this interacts with the camera and how to create basic lighting setups in complex shaders (like hard surface type materials) that look convincing and render efficiently.
Responds to feedback to dial and in the look of the element before handing to final comp.
Has a good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.
Works with the sequence lead to test out tools and techniques before rolling out to shot artists and handles reasonably complex hard body and soft body sims and light/render them for comp. Can run script and modify it for specific needs.
Responsible for creating original 2D and 3D content that may comprise part or all of an environment
Uses artistic and technical skills to work on all aspects of CG images or shots
Creates high-quality computer graphics within a shot using a variety of software programs
Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis
Expected to mentor Apprentice and Jr. Artists and must be able to assist them with their shots
Work to meet defined milestones within a timeline
Source suitable reference materials for required assets
Attend dailies and participate in creative problem solving
Education / Experience
10+ years relevant professional experience in a leadership role on a VFX film or CG animated project
BA in computer graphics, fine arts, design, or photography, or related field; OR, an equivalent combination of education and experience.
Experience working across different studios/locations and time zones
Demo Reel and/or Portfolio required
Required Skills / Technical Competencies
Proven ability in CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
High level of problem solving or creative thinking skills
Comprehensive knowledge of Matte Painting techniques
Ability to apply 2.5D / 3D techniques for effective problem solving
Experience in accurate bidding of all aspects of the work required
Strong English communication skills
Fluent in Houdini, 3dsmax, Maya, Photoshop, Nuke
Fluent in Solaris
Demonstrated ability to quickly pick up new software
Demonstrable experience of mentoring and developing artists
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