Job Description

Role

Senior AR/VR Engineer

Company

Ctruh

Location:

Bengaluru

Role Overview

Were looking for a Senior AR/VR Engineer passionate about crafting immersive product experiences that seamlessly blend the digital and physical worlds. This is a deeply hands-on role, involving WebXR, native AR frameworks, spatial computing, and real-time 3D development.

Youll build AR product placement, virtual try-on systems, VR showrooms, and spatially intuitive interfaces that feel natural, responsive, and magical across platforms.

Key Responsibilities

  • AR Product Experiences

Develop AR product placement for furniture, decor, and consumer products

Create iOS USDZ-based AR Quick Look experiences

Build web-based AR using WebXR, 8th Wall, AR.js, or similar

Implement virtual try-on for eyewear, jewelry, accessories, and apparel

Work on face tracking, hand tracking, plane detection, and environment understanding

Implement lighting estimation for photorealistic AR rendering

Develop AR measurement, scaling, and sizing accuracy tools

  • VR & Immersive Experiences

Build immersive VR showrooms and virtual commerce spaces

Develop WebXR VR experiences for Quest, PSVR, and other headsets

Create VR product configurators and interaction systems

Implement locomotion, teleportation, and intuitive navigation

Build hand presence, controller input, and interactive physics

Develop collaborative or multi-user social VR features

Create 360 tours and immersive brand storytelling experiences

  • Computer Vision & Tracking

Implement marker-based and markerless tracking

Build product recognition/image recognition for AR triggers

Develop SLAM-based systems for real-world tracking

Create occlusion, depth sensing, and 3D reconstruction features

Implement gesture recognition and camera calibration systems

  • Cross-Platform XR Development

Build AR experiences for ARKit, ARCore, and WebXR

Create native AR apps using ARKit/ARCore/ARFoundation

Ensure feature parity and fallbacks across fragmented devices

Build Adaptive XR Experiences Based On Device Capabilities

Set up testing frameworks across mobile, web, and headsets

  • Performance Optimization

Optimize XR rendering to achieve 6090fps

Implement efficient asset streaming and loading

Optimize 3D content for real-time mobile rendering

Build power-efficient tracking systems for mobile AR

Optimize CPU/GPU usage for thermal and battery constraints

Implement network-efficient protocols for multiplayer XR

  • Spatial Computing & Interactions

Build intuitive spatial UI/UX for AR/VR

Implement physics-based interactions and haptics

Integrate spatial audio for immersive experiences

Build gaze-based, gesture-based, and voice-based interactions

Implement accessibility-focused XR design

Build spatial anchors and persistent AR content

Technical Stack

  • AR Frameworks

ARKit, RealityKit, Reality Composer

ARCore, Sceneform

AR Foundation (Unity), WebXR, 8th Wall, AR.js

  • VR & 3D

A-Frame, Babylon.js, Three.js VR

Oculus SDK, OpenXR, SteamVR

Unity XR Toolkit, Unreal Engine

  • Computer Vision

OpenCV, Vuforia, Wikitude

Core ML, TensorFlow Lite, MediaPipe

SLAM, Visual Inertial Odometry

  • Graphics & Rendering glTF, USDZ, FBX, OBJ

OpenGL ES, Vulkan, Metal

Shader development in GLSL, HLSL, ShaderLab

  • Languages & Tools

Swift, Kotlin, JavaScript/TypeScript, C#, C++

Xcode, Android Studio, Unity, Unreal Engine

What Were Looking For

  • Must-Haves

58+ years of AR/VR engineering experience

Expertise in two or more: ARKit, ARCore, WebXR, Unity XR, Unreal VR

Strong understanding of computer vision, SLAM, tracking, and spatial computing

Experience building AR visualization or virtual try-on products

Strong graphics and rendering pipeline knowledge

Strong 3D math: transformations, coordinate systems, spatial reasoning

Ability to debug complex tracking or spatial issues

Strong programming skills (Swift/Obj-C or Kotlin/Java or JS/TS)

  • Highly Desirable

Experience in e-commerce/product visualization

Background in SLAM, computer vision, or 3D reconstruction

Experience with ML for AR (segmentation, depth, face/hand tracking)

Multi-user/social XR development

Strong sense of spatial UX and interaction design

Experience with advanced inputs (hand tracking, eye tracking)

Familiarity with accessibility in XR

Contributions to open-source XR projects

Experience with Apple Vision Pro, Meta Quest 3, Magic Leap

Technical Challenges Youll Solve

Cross-platform parity: AR on both iOS and Android

Realistic lighting, occlusion, and shadows for virtual products

High-accuracy face/hand tracking for try-on

Stable tracking in poor lighting and complex spaces

Achieving 60fps+ on mid-range mobile devices

Designing intuitive spatial interactions that feel natural

Why Join Ctruh

Build real-world AR/VR applications used by consumers daily

Work with cutting-edge XR tech across web, mobile, and VR headsets

Solve complex, industry-first immersive commerce challenges

Opportunity to create industry-defining spatial interactions

Backed by top global accelerator programs

Small, elite engineering team with high ownership

Access to the latest AR/VR devices and research tools

Location & Work Culture:

Bengaluru Onsite - 6 days a week, (5 days-in-office, Saturdays WFH)

Fast-paced, innovation-driven startup environment

High-ownership engineering culture with rapid iteration

Compensation

Competitive salary based on experience

Meaningful stock options (4-year vesting)

Performance bonuses tied to technical impact

The Ideal Candidate

You are someone who has built and shipped AR or VR experiences at scalenot just prototypes, but real-world products used by thousands or millions of people. You understand the nuances of spatial computing, can debug tricky tracking issues, and know how to make AR/VR work reliably across highly fragmented devices.

You have deep hands-on experience across major XR platforms. You understand the differences between ARKit and ARCore, know why plane detection fails under certain lighting conditions, and can interpret IMU data to debug tracking drift.

Youve optimized AR applications to run smoothly even on older Android devices.

Youre passionate about spatial computing. Youve tried multiple VR headsets, experimented with emerging AR frameworks, and have strong opinions on tracking systems - inside-out vs outside-in, marker vs markerless, world tracking vs image tracking.

Youre Comfortable Across The Stack

Building native iOS AR experiences in Swift

Developing WebXR features using JavaScript/TypeScript

Working in Unity or Unreal when needed

Writing shaders and optimizing real-time 3D pipelines

Youre a problem solver who has handled real-world challenges such as:

Device fragmentation

Tracking instability

Lighting variation

Occlusion accuracy

Performance bottlenecks

You care deeply about UX in spatial environments. You believe AR/VR is not just about advanced tech - its about creating experiences that feel intuitive, fluid, and magical. You test on real devices, observe real users, and optimize for real-world conditions.

Above all, you bring a mix of technical excellence, practical problem-solving, creativity, and curiosity - someone who loves pushing the boundaries of what AR/VR can do.

To Apply

Please share the following:

Your updated resume/CV with links to your portfolio or any published app store listings

Examples of AR/VR projects youve built (videos, demos, or live applications)

Your GitHub profile or code samples showcasing relevant AR/VR work

A short note on your most challenging AR/VR project and what excites you about joining Ctruh


Job Details

Role Level: Mid-Level Work Type: Full-Time
Country: India City: Bengaluru ,Karnataka
Company Website: https://www.ctruh.com/ Job Function: Engineering
Company Industry/
Sector:
Software Development Technology Information And Internet And Technology Information And Media

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